Along with the Spy/Sniper Update, Valve released a new system used to get the unlocks. With this new system, achievements would no longer count for anything. You would only get the new unlocks by playing the game and ‘finding’ them randomly. This made it either ridiculously hard, or ridiculously easy for people to get Unlocks. The majority of the TF2 community hated this new system, so today’s update has resolved that. They did not remove the update, they did however re-add the milestones for the Sniper/Spy class. This allows people to get unlocks by completing achievements just like before.
Team Fortress 2
Added Sniper/Spy milestone achievements as an additional way players can get the new unlockables
Arena Mode
Added tf_arena_use_queue server convar. Turn this on to get the old queue behavior. Default is off
Added tf_arena_round_time to set a timelimit on the round
Added the userid of the player who built the teleporter to the “player_teleported” event
Fixed player killed event causing server crash
Fixed Spies not being telefragged when standing on an enemy teleporter exit with the Dead Ringer enabled
Fixed attackers seeing the mini-crit particle effect for full crits if the victim has the Jarate effect enabled
Fixed the Ambassador not doing damage to buildings
Fixed Spies disguised as their own team not drawing blood effects
Fixed players killed by flaming arrows not showing the appropriate death icon
About a week ago, Valve announced the next class that they’ll be updating. This time it’s a double update! Both the Spy and the Sniper – the two rivals. Over the week they have been releasing bits of the update, from the new weapons, to the achievements, the maps, and even the Meet The Spy video which provided many hints about future updates. All that excitement has lead to today, the release of the large update.
Maps
Added new map, Pipeline. Pipeline is the first map in a new game mode named payload race, which uses two carts in each map instead of only one like traditional payload maps
Added new arena map Sawmill
Added new arena map Nucleus
Added new community payload map Hoodoo
Sniper Changes
Added new sniper rifle replacement, The Huntsman. Instead of a sniper rifle, you have a bow that allows you to move around faster while firing, and fire more quickly than the sniper rifle. Works better at medium range than the standard rifle
Added new SMG replacement, Jarate. If thrown on an enemy they will take more damage for short period of time. Also extinguishes flames on yourself or allies
Added new SMG replacement, The Razorback. Will protect you against a single spy backstab, and stun the spy for a short period of time. Comes with a 15% move speed penalty for the wearer
Standard sniper rifle now shoots through friendly players
Added 54 new Sniper voice lines
Added 35 new Sniper achievements
Spy
Added new revolver replacement, The Ambassador. First shot is very accurate and will cause a critical hit if it hits an enemy’s head. Accuracy is poor for a period after that
Added new watch replacement, the Dead Ringer. When armed, you will appear in all ways to die to the first damage you take from an enemy. You’ll be cloaked for 8 second after taking this damage. Upon de-cloaking you’ll make a loud, distinct sound
Added new watch replacement, the Cloak and Dagger. Your cloak meter is only depleted when you move, so you can stay invisible indefinitely if you’re standing still
Spy name tags now show up properly when disguised as their own team
Fixed a bug that would cause spectators to see disguise weapons incorrectly
Fixed a bug where enemy spies disguised as friendly spies would have cigarettes that didn’t burn
Fixed a bug where overhealing disguised spies would show the wrong overhealing amount to the medic
Made it more obvious on first person view model when your motion cloak is out of juice and you are partially visible
Also made it more obvious on first person view model when you’re bumped while cloaked
Improved the way your disguise weapon is determined to make it clearer and fix a couple of rare issues
Spies disguised as enemy spies now get a random mask to help complete the disguise, and their target id will be set appropriately
Spies disguised as medics now have an Ubercharge: line in their disguise target info
Spies outward facing “disguise health” now matches their disguise target when they first apply the disguise
Spies can now pick up health kits for their “disguise health”, even when uninjured
Disguise UI doesn’t show up in minimum UI mode (hud_minmode)
Spies that disguise as a player using an unlockable now show that unlockable in hand
Spies can now use enemy teleporters
Added 70 new Spy voice lines
Added 34 new Spy achievements
Scoreboard changes
Dominations no longer get wiped when teams switch sides
Dead players draw slightly darker in scoreboard
Converted class labels to class icons
All players now display the total number of people they are dominating
General
Fixed a bug that would cause the scout’s ball to regenerate at inappropriate times
Demomen can now detonate their stickies while taunting
Flamethrower’s air burst now extinguishes fire on friendly targets
Grenades and rockets deflected by a pyro under the effects of Kritzkrieg will now be criticals
The Heavy and Sniper now have new custom death animations
Fixed payload HUD not updating properly if you join in the middle of a match and the cart isn’t moving
Engineer’s dispensers now give 20%, 30%, or 40% of player’s max_ammo (for each ammo type) on each use, based on the level of the dispenser
Added -sillygibs commandline parameter which will allow the non-violent gibs to be enabled
Added a new taunt for the Kritzkrieg, which also heals for 10 points
Improved the deathcam camera handling used when a player plays a custom death animation
An of course, to celebrate the usual large updates, there is a free TF2 Weekend starting TODAY! If you haven’t purchased the game yet, play it for free during the weekend, then BUY IT! Pre-load it here and prepare to frag!
Seems as though the video was leaked. It is said that it was Uploaded by Valve to Youtube, but was set to private so fast that only about 3 people actually viewed it. Luckily, somebody managed to download the video and now it’s everywhere. Right in time for the class updates!
That’s right folks! The long awaited Left 4 Dead SDK has finally been released to the public! It took me a bit of time to notice because the way the SDK is set up is different than the other SDK for the Source Games. It is not a part of Source SDK. This one is called Left 4 Dead Authoring Tools and can be found under your Tools page in Steam. If you don’t see it, you either don’t own L4D, or you need to restart Steam.
Can’t wait to see some great new campaigns out there! Get started!
The team behind Resistance & Liberation, a WWII total-conversion for the Source Engine have released an update about their continued development of the mod. In this latest update they provide us with some screenshots of one of their maps, and some renders of weapons currently under development. They have also provided some answers to the “Ask the Devs” questions that they’ve received from fans.
Be sure to check out the rest of the screenshots including their Q&A session over here. Download and play the R&L mod by hitting up their website.
There has been a new post by Robin Walker at the Team Fortress 2 Blog discussing the problems they are having with designing the new Sniper Update.
The Sniper has been a tricky class to update. In particular, designing an alternative to the Sniper Rifle has been a challenge. To understand why, we need to go back, way back, into the mists of time, when dinosaurs roamed the earth, and we started working on TF2. If it helps, you can listen to the Doctor Who Theme while you read.
Quite an interesting read. Check out the full article here.
I’ve had a pol up for quite some time, and while it was a close vote, the majority of visitors stated that they wanted a TF2 server. I’ve gone ahead and gotten one, and it is now full up and running! Check it out here.
This new server will bring more chances for website and server events so stay tuned and play on the server often!
A small update for Left 4 Dead has been released. This small update basically fixes some minor bugs with the Survival Mode, and some small changes to the stats.
Darkened the Lighthouse background movie and increased the contrast with the user interface elements
Chapter selection is now available when creating a Survival lobby
Single player coop now works correctly after playing Survival online
The correct game mode will be set when playing back a demo
Changed holdout server spew to be development only
Stats are no longer updated while viewing a demo
Correctly update the leaderboard based on the player’s personal time, not the team best time
Show the player’s best time in the scoreboard
Removed Survival exploits from The Terminal, Last Stand, The Crane, The Boathouse and The Warehouse
Fixed tanks sometimes not spawning after 15-20 minutes
A small update has been released for Left 4 dead which fixes a few bugs caused by the previous DLC release. In order for this release to take effect, you must restart your game.
Left 4 Dead
Fixed an incorrect DLL for windows dedicated servers
Corrected players not receiving the Lighthouse achievement
The long-awaited Left 4 Dead Survival pack has finally been released as promised, to both PC and Xbox 360 users free of charge. In order for this new update to take effect, your Steam Client must be restarted.
Survival Mode
New gameplay Mode
16 maps including Last Stand
Leaderboards
7 new achievements
Versus Changes
2 new versus campaigns
Fixed a case where versus team score would continue to be recalculated after the score panel was displayed
Fixed an issue with recalculating the versus score health bonus for a player when they are rescued from being incapacitated
Fixed being able to start a swing as an infected, then teleport to the survivors and have the claw swing hit a survivor
Fixed a case where teleporting to the survivors would not reset the ability timer
Fixed an exploit where you could load the chamber of a weapon with bullets by holding down the melee key
Fixed a case where it was not possible to join a game while it was in a finale
Fixed a rare case where listen servers would speed up the game over time
Removed convars related to melee fatigue
Fixed a case where infected players would get a respawn time on their initial spawn into a map
Server Changes
Made ms_force_dedicated_server not require cheats
Add a message when queuing a heartbeat
Simplified setting of game mode
Removed convars director_no_human_zombies and director_holdout_mode